Troubleshoot issues related to playback and performance in Premiere Pro.How do I manage the Media Cache in Premiere Pro?.Green and pink video in Premiere Pro or Premiere Rush.Check if your system is compatible with Premiere Pro.Improving Performance and Troubleshooting.Best Practices: Working with native formats.Best Practices: Learning from broadcast production.
Consolidate, transcode, and archive projects.Archive, restore, or delete Team Projects.Share and manage changes with Team Project collaborators.Best Practices: Working with Productions.How clips work across projects in a Production.Use Frame.io with Premiere Pro and After Effects.Collaboration: Frame.io, Productions, and Team Projects.Exporting projects for other applications.Exporting for the Web and mobile devices.Using HSL Secondary controls in the Lumetri Color panel.Adjust color using RGB and Hue Saturation Curves.Get creative with color using Lumetri looks.Overview: Color workflows in Premiere Pro.Compositing, alpha channels, and adjusting clip opacity.Viewing and adjusting effects and keyframes.Use Motion effect to edit and animate clips.Adding, navigating, and setting keyframes.
Point and line geometries that may exist in a 3D file are not maintained in the output multipatch feature class, as multipatches do not support them. If point features that define the position of each model's centroid in real-world coordinates are available, consider using the points as inputs for the tool to georeference the models.
If the 3D models need to be rotated and shifted, consider performing spatial adjustment techniques to position the features properly.Such features can be georeferenced to real-world coordinates using one of the following methods: Many 3D models are generated using local coordinate systems that center the XYZ axis on 0, 0, 0. GeoVRML is the only format that has a defined coordinate system. If the top side of the resulting multipatch features are oriented sideways, try adjusting the orientation by using this tool again with the Y Is Up parameter enabled. Shapefiles do not support the retention of textures. Preserve the texture of 3D models by storing the output multipatch in a geodatabase.